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7.0 REFERENCES/FURTHER READINGS

Xipeng Xiao (2008,) Technical, Commercial and Regulatory Challenges of QoS:

An Internet Service Model Perspective. Morgan Kaufmann, ISBN 0-12-373693-5

John Evans, Clarence Filsfils (2007),Deploying IP and MPLS QoS for Multiservice Networks: Theory and Practice .Morgan Kaufmann, ISBN 0-12-370549-5

Lelli, F. Maron, G. Orlando, S. Client Side Estimation of a Remote Service Execution.

15th International Symposium on Modeling, Analysis, and Simulation of Computer and Telecommunication Systems, 2007. MASCOTS '07.

Mario Marchese (2007) QoS Over Heterogeneous Networks Wiley, ISBN 978-0-470-017524)

Kalevi Kilkki (1999) Differentiated Services for the Internet", Macmillan Technical Publishing, Indianapolis, IN, USA.

UNIT 4 ATM

In the previous unit we examined the quality of Service and the types of services associated with it. Here, we will be looking at ATM, the Asynchronous transfer Mode in Multimedia Technology. Do make the most of your studies.

2.0 OBJECTIVES

At the end of this unit, you should be able to:

• Identify what an ATM is

• State the typical features of the Asynchronous transfer Mode

3.0 MAIN CONTENT

3.1 ATM (Asynchronous transfer Mode)

ATM is a new networking technology that is being used increasingly in network backbones and wide area networks. ATM is an attempt to meet the requirements of three different types of network traffic:

Audio (voice telephone over short and long distances) Video (cable television)

Data (computer communications in LAN and WAN environments)

ATM is a high-speed network that uses fiber-optic cables or category 5 copper cables. It is a point-to-point switches network, meaning that central devices called switches are directly connected to end stations and to each other.

ATM is widely used as a backbone technology in carrier networks and large enterprises, but never became popular as a local network (LAN) topology. ATM is highly scalable and supports transmission speeds of 1.5, 25, 100, 155, 622, 2488 and 9953 Mbps. ATM is also running as slow as 9.6 Kbps between ships at sea. An ATM switch can be added into the middle of a switch fabric to enhance total capacity, and the new switch is automatically updated using ATM’s PNNI routing protocol.

3.2 HOW ATM WORKS

Rather than transmitting frames, which can be variably sized, ATM communicates with cells.

A cell is exactly 53 octets long. An octet is exactly 8 bits of data. Octets are more precisely defined than bytes, which are usually but not always 8 bits.

Rather than specifying the source and destination addresses of the stations communicating, an ATM cell indicates the path the data will flow through. Small cells all of the same sizes are

used to minimize latency and to make it easy for devices to process a cell, so intermediate devices (called switches) can maintain a very high data rate. The small constant cell size also allows ATM equipment to transmit video, audio and computer data over the same network, and assures that no single type of data hogs the line.

3.3 TYPES OF ATM NETWORK

ATM is a circuit-based network, in that a virtual circuit is set up between two devices to communicate over the network. There are two types of circuits in an ATM network:

Permanent Virtual Circuit (PVC): A circuit that is set up once in the switches to allow communication between two devices

Switched Virtual Circuit (SVC): A circuit that is temporarily set up just for the duration of a communication two devices.

ATM is a descendant of packet-switching. Its high-speed advantage comes from transmitting uniform data packets that are subdivided into data frames, and each frame is enclosed within an addressable 53-byte cell and routed by hardware switching. The switching achieves very high-speed data transmission rate, between 155 and 622 Mbps (theoretically, up to 1.2 gigabits per second). ATM offers fast, real-time, demand-responsive switching for efficient use of network resources using broadband and baseband LANs or WANs.

Asynchronous Transfer Mode (ATM) seeks to provide:

A single network interface to communication channels for each media type - audio, video, image and text.

Adaptability of an application's bandwidth requirements.

Flexibility for handling different data types.

A common signalling structure.

The ATM (Asynchronous transfer Mode) provides the following levels of service:

• Constant Bit Rate (CBR) guarantees bandwidth for real time voice and video.

• Real time variable Bit Rate (RT-VBR) supports interactive multimedia that requires minimal delays.

• Non-real time variable bit rate (NRT- VBR) is used for busy transaction traffic.

• Available Bit Rate (ABR) adjusts bandwidth according to congestion levels for LAN traffic.

• Unspecified Bit Rate (UBR) provides the best effort for noncritical data such as file transfers.

SELF ASSESSMENT EXERCISE

State one limitation and delimitation of the Asynchronous Transfer Mode (ATM) __________________________________________________________

4.0 CONCLUSION

In conclusion, ATM is replacing frame relay as the digital network over which public telephone systems operate worldwide. It was, however, designed with service for computers in mind and is being used with much success as a high-speed back-bone. ATM will eventually provide direct connection between private networks and public telephone networks for very high-speed access to the Internet.

5.0 SUMMARY

We considered the Asynchronous Transfer mode. There are two types of circuits in an ATM network namely Permanent Virtual Circuit and the Switched Virtual Circuit. To test your knowledge, attempt the exercise below.

6.0 TUTOR MARKED ASSIGNMENT

1).Explain what you understand by the term Asynchronous Transfer Mode (ATM) 2).List at least 3 Functions of the Asynchronous Transfer Mode (ATM)

7.0 REFERENCES/FURTHER READINGS

Agnew, P.W. and Kellerman, A.S. (1996). Distributed Multimedia: Technologies, Applications, and Opportunities in the Digital Information Industry

(1st Edition) Addison Wesley.

Boyle. (1998).Design for Multimedia Learning, Prentice Hall, (ISBN 0-13-242155-8)

Buford, J.F.K, (1994). Multimedia Systems, ACM Press, 1994 (ISBN 0-201-53258-1).

Chellis, James et.al (1997) MSCE: Networking Essentials Study Guide Sybex Network Press, San Francisco.

Fluckiger. (1994). Understanding Networked Multimedia, Prentice Hall

Sloane, (2002). Multimedia Communication, McGraw Hill.

(ISBN 0-077092228)

J. Vince, (1995).Virtual Reality Systems, Addison Wesley, (ISBN 0-201-87687-6)

Vaughan, Tay, 1998, Multimedia: Making It Work (fourth edition), Osborne/

McGraw-Hill, Berkeley.

Shuman, J. G. (2002). Multimedia Elements. Multimedia In Action. Vikas Publishing House Pvt Ltd.

Watkinson, (2004). The Art of Digital Audio, -Heinmann. Synthesizer Basics, GPI Publications.

MODULE 4 MULTIMEDIA APPLICATION DEVELOPMENT